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Adobe photoshop cc gif erstellen free download.How to Create a GIF from a Video using Photoshop CC

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How to make an animated GIF using Adobe Illustrator CC - Adobe photoshop cc gif erstellen free download



 

Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer.

When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the destination frames the existing layers are hidden.

Paste Over Selection. Adds the contents of the pasted frames as new layers in the image. When you paste frames into the same image, using this option doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden.

Adds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames the existing layers are hidden. This option works only when pasting frames into another document.

Select it when you plan to reposition the pasted layers as a unit. The term tweening is derived from "in betweening," the traditional animation term used to describe this process. Tweening also called interpolating significantly reduces the time required to create animation effects such as fading in or fading out, or moving an element across a frame.

You can edit tweened frames individually after you create them. You use the Tween command to automatically add or modify a series of frames between two existing frames—varying the layer properties position, opacity, or effect parameters evenly between the new frames to create the appearance of movement. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.

If you select a single frame, you choose whether to tween the frame with the previous frame or the next frame. If you select more than two frames, existing frames between the first and last selected frames are altered by the tweening operation.

If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames are added after the last frame.

This tweening method is useful when the animation is set to loop multiple times. Click the Tweens button in the Timeline panel. Selected Layer. Varies the position of the layer's content in the new frames evenly between the beginning and ending frames. Adds frames between the selected frame and the following frame. This option is not available when you select the last frame in the Timeline panel.

Adds frames between the last frame and first frame. This option is available only if you select the last frame in the Timeline panel.

Previous Frame. Adds frames between the selected frame and the preceding frame. This option is not available when you select the first frame in the Timeline panel. Adds frames between the first frame and last frame. This option is available only if you select the first frame in the Timeline panel. This option saves time when you are creating an animation that requires you to add a new visual element to each frame.

To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel. You can specify a delay —the time that a frame is displayed—for single frames or for multiple frames in an animation.

Delay time is displayed in seconds. Fractions of a second are displayed as decimal values. For example, one-quarter of a second is specified as. If you set a delay on the current frame, every frame you create after that will remember and apply that delay value.

If you selected multiple frames, specifying a delay value for one frame applies the value to all frames. The frame disposal method specifies whether to discard the current frame before displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame will be visible through the transparent areas of the next frame.

Frame with background transparency with Restore To Background option B. Frame with background transparency with Do Not Dispose option. No icon appears when Disposal Method is set to Automatic. Determines a disposal method for the current frame automatically, discarding the current frame if the next frame contains layer transparency. For most animations, the Automatic option default yields the desired results. To preserve frames that include transparency, select the Automatic disposal option when you are using the Redundant Pixel Removal optimization option.

Do Not Dispose. Preserves the current frame as the next frame is added to the display. The current frame and preceding frames may show through transparent areas of the next frame.

Use a browser to see an accurate preview of an animation using the Do Not Dispose option. Discards the current frame from the display before the next frame is displayed. Only a single frame is displayed at any time and the current frame does not appear through the transparent areas of the next frame.

You select a looping option to specify how many times the animation sequence repeats when played. Buy Adobe Photoshop or start a Free Trial. Legal Notices Online Privacy Policy. Buy now. User Guide Cancel. Make it. Frame animation workflow. To create frame-based animations in Photoshop, use the following general workflow. Open a new document. Add a layer or convert the background layer. Add content to your animation. Add a frame to the Timeline panel.

Select a frame. Edit the layers for the selected frame. Do any of the following:. Turn visibility on and off for different layers. Change the position of objects or layers to make layer content move.

Change layer opacity to make content fade in or out. Change the blending mode of layers. Add a style to layers. Add more frames and edit layers as needed. Set frame delay and looping options.

Preview the animation. Optimize the animation for efficient download. Save the animation. There are different options for saving your frame animation:. Save in Photoshop PSD format so you can do more work on the animation later. Add frames to an animation. Select animation frames. Select one animation frame.

Do one of the following in the Timeline panel:. Click a frame. Select multiple animation frames. In the Timeline panel, do one of the following:. Edit animation frames. In the Timeline panel, select one or more frames. To edit the content of objects in animation frames, use the Layers panel to modify the layers in the image that affect that frame. To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag it to a new position.

To reverse the order of animation frames, choose Reverse Frames from the panel menu. Unify layer properties in animation frames. Unify layer properties. In the Timeline panel, change the attribute to one frame. Propagate Frame 1. In the Layers panel, select the Propagate Frame 1 option. In the Timeline panel, change the attribute for the first frame. The changed attribute is applied in relation to all subsequent frames in a layer. Show or hide unify layers buttons. Choose Animation Options from the Layers panel menu, and then choose one of the following:.

Displays the unify layers buttons when the Timeline panel is open. Paste in. We'll get it to speed up now so you're not watching this. Okay, you're back.

Yeah, very exciting, Dan. And he breathes out a bubble. So we've got our animations, right? And we've made sure our naming conventions are all right in here. Now it's about getting these Artboards out, and then to Photoshop. It's easy enough, go to 'File', 'Export', we're going to use 'Export Screens'. Make sure they're all selected.

I'm putting mine in this folder called 'Whale' on my 'Desktop'. Put yours wherever you like. In terms of the resolution keep it high now, we'll cut it down in Photoshop later on. Make sure there's no prefixes. Just '1' scale, make yours look like mine. Let's click 'Export Artboard'. You'll see, in here, I've got mine sequentially numbered. You could name them afterwards doesn't matter, you don't have to do it in Illustrator. And now the trick is, in Photoshop, go to 'File', 'Open'. Click on the very first one, so '01', and click on 'Options'.

And this is the magic trick. You can say, I like 01, and check if there's a sequence. Click 'Open'. If you've numbered them correctly it won't have an error. You can't even miss one, if you're missing 04 it will freak out. Now Frame Rate, you can come back here and try this a couple of times. Now in Photoshop the trick is to go to 'Window', 'Workspace', and switch it to 'Motion'.

Weirdly Photoshop does some pretty cool video stuff, video editing, but for the moment what we want to do is, let's just hit the 'Play' button here to see what our thing does. That is our super exciting animation. At the moment it's happening a bit fast. A bit slow. Mine's looking fine because it's quite simple. Next thing we will do is right click it, and this is it, Speed. You can speed it up or slow it down. So if you want to speed it up, crank it up and it shrinks down, right, but if I want to slow it down it weirdly doesn't jump back out.

I have to drag this out. Just keep dragging until you get the whole thing. You might have to drag it twice like I did there. Just keep dragging it until it's all the way out because, otherwise there it is there, goes out to 14 frames.

You can zoom out this way, Dan. That's better. Just drag the end out. Now I can see it all, hit 'Play', it's probably too slow now. Yes, too slow. Now it's about exporting it.

You don't have to do a GIF, we're doing a GIF because GIFs are cool, and they're reasonably, you know, you stick them on social media and they play automatically on lots of website, Facebook included. Now what we're going to do, here's 'File', we'll do the GIF way first. So go to 'File', 'Export' we'll have to use this old school, 'Save for Web' version. And up the top here, 'Preset'. Depending on the quality and size, you'll have to play around with this one. Any of these options work for export.

Basically the more numbers you have, 32 looks fine for mine. If you got a really detailed graphic, you might have to get up to colors but the file size if going to be a lot bigger.

I'm making mine small. Anything else you can play around with makes very little difference. The big thing that does make a difference is looping. You loop once, or forever, that's what we want. Hit 'Play'. It's not a good representation here in this kind of export window so now you sweat at it, it's not quite right. Then we hit 'Save'. And we're going to call this one 'Whale. Very exciting. It's taken us a while, and a bit of a disjointed class, I know.

Now there are some artefacts up here, that's just from the Puppet Pin Tool. I didn't really kind of take much notice of him. I should have fixed that up before I carried on but there's my bubble blowing, it's kind of, well, it's okay. You can also do a video version. So back here in Photoshop, there's 'Export', 'Render Video'. In here, it eventually pops up. We're going to export mp4, it's a really common format. I'll have 'Whale. Down here we're going to use Adobe Media Encoder, and it's going to be the format, 'H.

Gives you a mp4. On my Mac here, I could do 'QuickTime' as well. Now Quality ratings, you can play around with this. You can get quite low because ours is such a simple animation. In terms of the speed, you control it with this. The lower you go, the more jumpy it is, but the slower it plays. Up to you how you want to do it. I'm going to leave mine at '30'. Click 'Render'. Kick back and relax, depending on how long it is.

And let's check it in my 'Desktop', there's my 'mp4', I'm going to double click him. And, genius. It's not looping though but that is how to do animation in Adobe Illustrator. Now there are lots of other things you could have done.

Is our bubble blowing whale exciting? You have the tools now, right? It could be moving, lots of things could be moving around. You could use Puppet Tool, you could use the Liquify Tool. There's lots of things you could do to your animation.

Just make sure that the sequence numbering is correct. And then once you get into Photoshop, you can export the GIF or mp4. All right, so it's the end, and it is homework time.

I want you to do something more creative than what I did. You can use the whale, that's fine, or something else we've drawn in this class, or anything you like.

I'd love to see your animation. Post it to me on the website here, under your projects, or on social media. I'd love to see you on Instagram, I'm bringyourownlaptop. On Twitter, I'm danlovesadobe. All right friends, let's get on to the next video.

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